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NPC Generator

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Advanced [show]


Habor Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Rich, Adventurer. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Habor Bedlam, Male Tiefling Rogue 11
Medium (6'8") Tiefling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 50 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Religion +4, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 2300 gp.


Social Check DCs


Azaki Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears just a grey suit, and sports empty pouches on his belt. He has a auburn handlebar mustache and slicked back auburn hair. His violet unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 7 years old his parents immigrated from the west. His father was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Fighting, Persistence. Flaws: Disease, Impulsive. Bonds: Immigrant. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Azaki Iranapha, Male Half-Elf Bard 2
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 100 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Salasar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His blue crest is smooth and relatively long. His red eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Salasar studied abroad. In his youth he was a Crown-heir, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Passionate, Gifted, Fighting. Flaws: PTSD. Bonds: Attractive. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Salasar Sumnarghthrysh, Male Dragonborn Warlock 5
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills Nature +6, Survival +7
Senses Passive Perception 14
Languages Common, Terran, Ignan, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: Moss agate (16 gp). Tiger eye turquoise (16 gp). Star ruby (1500 gp).


Social Check DCs


Oppleby Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his brown hair in a pixie cut. His eyes are likewise hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south to a Spy, Oppleby learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against orcs; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Spy

Voice: German accent

Attributes [hide]

Oppleby Gobblefirn, Male Gnome Fighter 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Dazzazn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His crest is cut close to his head. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Fighting, Logical. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Dazzazn Shestendeliath, Male Dragonborn Monk 8
Medium (6'4") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (14 gp). Citrine (30 gp). Rock crystal (30 gp). Brown-green garnet (140 gp).


Social Check DCs

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