Morgran Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear brown pants and tee shirts. He sports a long golden beard, and similarly colored long hair. His brown eyes dart from person to person.
Personality: This man loves writing and to teach people writing more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: Morgran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world.
Ideals: Athletic, Artistic, Logical. Bonds: Poor, Criminal record. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 sp.
Srorthen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a grey coat with white slacks. His white crest is smooth and relatively long. His half smiles and red eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north to a Shoemaker, Srorthen learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 700 sp.
Right-Handed Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. He wears a colorful flower in his brown fur. His eyes are hazel and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Carpenter in town.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Carpenter.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Flaws: Depressed, Mundane. Bonds: Attractive, Job, Mentor. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Smoky quartz (40 gp).
Dustin Yeardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.
History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying sister.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Oppleby Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a bastard sword. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Oppleby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and to get a good night's sleep
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Carved bone or ivory statuette (90 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1900 gp). Jeweled gold crown (2000 gp). Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
