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Advanced [show]


Gardain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Ugly, Shy, Secretive. Bonds: Adventurer, Poor. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Gardain Bloodkith, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Half-Plate.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting red shirt and pants. His cinnamon fur is thinning but still full. His yellow eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Flask was born on a far eastern desert where he grew up under the tutelage of his father, an expert Farmer. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Religious, Immigrant. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Flask Candle, Male Tabaxi Expert 6
Medium (5'10") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jade Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His fur is cinnamon and very short. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Jade has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Flaws: Ugly, Addict, Shy, Disease, Insomniac. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Jade Wind, Male Tabaxi Warrior 8
Medium (6'0") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1400 gp. Moonstone (20 gp). Freshwater pearl (13 gp). Zircon (20 gp). Peridot (20 gp). Deep blue spinel (1000 gp). Brown-green garnet (160 gp).


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.

History: He was born to loving parents in a slum to the west. Morkral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: PTSD. Bonds: Religious, Poor, Has a crush. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Morkral Eversharp, Male Dwarf Monk 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. Hematite (11 gp).


Social Check DCs


Karg Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow armored body suit, with a simple white line shooting up and back down. His red hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Bonds: Attractive, Criminal record, Rich. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Karg Kimberley, Male Half-Orc Ranger 5
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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