Fenriz Hope, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Banker in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Fenriz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fenriz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fenriz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to get laid; and sabotage a competitor
Flaws: Disease. Bonds: Adventurer, Job, Mentor, Has a crush. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Melee.
Amnon Luck, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. He keeps his blue hair in a pixie cut. His fierce gold eyes like to dwell on things.
Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Rich, In love, Adventurer. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Kugáluga Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'9" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he seems to be bored by most things
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp. Iolite (40 gp). Chrysoberyl (150 gp). 1 Masterwork manacles.
Trail Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright black suits and hats. His gray fur is greasy and uncared for. His eyes are yellow.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Optimist. Flaws: Ugly, Disease. Bonds: Family, Criminal record. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 900 gp. Sard (80 gp). Sardonyx (80 gp).
Godfrey Shelby, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly spears and greataxes. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Optimist. Bonds: Criminal record, Attractive, In love. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 3000 cp.
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