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NPC Generator

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Advanced [show]


Aramil Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His moppish golden hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a Engraver soon after.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Flaws: Shy. Bonds: Attractive, Rich, Job, Family. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Aramil Dalanthan, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Frug Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and his gloved hand is found clutching a monstrous two handed axe. He wears his red hair down. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frug grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frug. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Professionalism. Bonds: Religious, Rich, Criminal record, Adventurer. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Frug Maekkelferce, Male Gnome Adept 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 95 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332

Possessions: 5000 gp. Blue star sapphire (800 gp). Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Obsidian (15 gp). Black pearl (300 gp). Tiger eye turquoise (15 gp). Jet (80 gp). Rhodochrosite (15 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Tatum, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with tan socks and a vest with buckled shoes. He sports a long golden beard, and similarly colored long hair. He has hazel eyes and a blue hat with a tan feather.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Rich. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Frederick Tatum, Male Human Druid 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Lapis lazuli (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Goroth Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, grey, dusty cloak. His white hair is knotted and matted. His gray eyes peer out from beneath his broad grey hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist, Gifted, Athletic. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Goroth Yorke, Male Half-Orc Paladin 1
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp. 1 Superior lock.


Social Check DCs


Rael Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean brown cloak covering his clean studded leather. With a patchy golden beard and wild golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of drow once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by drow. Rael was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants revenge against drow.

Ideals: Impeccable. Flaws: Terse. Bonds: Immigrant, Enemies, Slave. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Rael Caerdonel, Male Elf Commoner 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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