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NPC Generator

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Advanced [show]


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Cook in town.

History: He served in the navy to pay for his family's outstanding loans. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He struck the Cook job and began his own company from there.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Flaws: Mundane. Bonds: Slave, Job, Military, Enemies. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Bard 5
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grisha Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Grisha hails from a village terrorized by giants. Grisha was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Enemies, Religious. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Grisha Ramsey, Male Half-Orc Aristocrat 17
Medium (6'10") Half-Orc, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 125 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Intimidation +9, Perception +9
Senses Passive Perception 19
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2

Possessions: 11000 gp. Gold and topaz bottle stopper cork (500 gp). Black velvet mask with numerous citrines (40 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (40 gp). Jeweled electrum ring (5000 gp). A necklace of small pink pearls (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (500 gp). Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1700 gp). Gold dragon comb with red garnet eye (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dagger Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown fur in a pixie cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: Dagger was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to tabaxi people

Ideals: Artistic, Persistence. Flaws: Racist, Shy. Bonds: Rich. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Dagger Mirror, Male Tabaxi Warlock 10
Medium (6'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 1700 gp.


Social Check DCs


Bhevek Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. He carries a battered sickle and tarnished nunchaku as well. His golden hair is thinning but still full. His eyes are green and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Bhevek was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has achieved small success as a Bounty Hunter.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bhevek Fastfoot, Male Halfling Rogue 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Full Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Lewis Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is long and unkept. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Mercenary, his father struggled to pay the bills. A gifted student he started as a Mercenary, but he got bored and became a Seamstress. He has worked as a Seamstress like his father before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Lewis Dudley, Male Human Rogue 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 100 pp.


Social Check DCs

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