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NPC Generator

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Advanced [show]


Beiro Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His red hair is knotted and matted. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Cartwright in town.

History: Born to a Slave Trader, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Cartwright for hire.

Motivation: To be a Slave Trader again; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Poor. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Beiro Zhanini, Male Half-Elf Cleric 3
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Silver comb with moonstones (600 gp).


Social Check DCs


Ozyman Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a broad hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Entrepeneur, Athletic, Joker. Flaws: Disease. Bonds: Military. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Ozyman Stoutbridge, Male Halfling Warlock 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Zepar Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely white suit with grey socks and a vest with buckled shoes, and a wedding ring on his right hand. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Zepar's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Seeks redemption.

Ideals: Impeccable. Bonds: In love, Attractive, Criminal record, Poor. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Zepar Glory, Male Tiefling Warrior 1
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Karash Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his white hair to look like a famous performer. His eyes are green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Karash Wellington, Male Half-Orc Adept 11
Medium (6'5") Half-Orc, Lawful Good (CR 11)
Armor Class 12
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Violet garnet (1500 gp). Amethyst (120 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He is portly but not overly obese. His yellow fur is heavily combed to the left. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and an old rival family wants him found

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Spring In the Wind, Male Tabaxi Bard 3
Medium (5'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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