Delebean Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears violet trousers with tan and black striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His amber eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Delebean grew up listening to his father's many stories. A freak accident while working with his Armorer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic, Fighting, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 92 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 3000 gp. 1 Minor magic item.
Alberich Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Alberich and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alberich discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alberich fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Paymon Aid, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His red hair is kept up in a ponytail inside a Stetson hat. His black eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments
History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthûg Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He wears his black hair up. His eyes are violet and he is always smoking a pipe.
Personality: Uthûg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Butcher, who enjoyed hunting, Uthûg was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Artistic, Philantrophist. Bonds: Nature, Family, Enemies. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 10000 cp. Silver pearl (130 gp). Coral (130 gp).
Gerald Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and a wedding ring on his left hand. He has moderate length auburn hair. His eyes, though not visible through his cowl, are brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Antagonistic, Insane, Shy, Disease. Bonds: In love. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon, Dwarven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. Alexandrite (1100 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
