Alexandre Clinton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Map Maker for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Nature, Job. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp. Red-brown spinel (140 gp).
Sammal Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His eyes are a pleasant red.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his daughter; and doesn't want to be a dyer and was forced into it by his family
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Poor, Criminal record, Family. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 76 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1500 gp.
Pikar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light grey in addition to tight pants. His whole body is exceptionally muscular. With a patchy chestnut beard and wild chestnut hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. Pikar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he wants to get laid
Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Nature, In love, Has a crush. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
Erias Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 52 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +3
Possessions: 3000 gp. White opal (500 gp). Banded agate (11 gp). Smoky quartz (60 gp). Sard (60 gp). Coral (130 gp). Black opal (500 gp). Alexandrite (700 gp). Jasper (60 gp). Pink pearl (130 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Sensitive, Insomniac. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Chrysoberyl (80 gp). Hematite (4 gp). Chalcedony (40 gp). White pearl (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!