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Advanced [show]


Aust Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his grey robe and has his scythe always slung over his shoulder. He has a very tight haircut. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Mercenary. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He has worked as a Mercenary like his mother before him.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Aust Ariessus, Male Half-Elf Warrior 2
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 1 Masterwork studded leather.


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and silver. His violet eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Animal Trainer father left him crippled. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Philantrophist, Pacifist. Flaws: Mundane, Disease. Bonds: Poor. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Morkral Dankil, Male Dwarf Aristocrat 6
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Shifting Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is cinnamon and curly. He tend to wears goggles to shield his eyes.

Personality: Shifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Shifting Shoe, Male Tabaxi Monk 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5

Possessions: 280 pp. Freshwater pearl (9 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel cloak and cross-gartered violet stockings. His black hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Broce was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Broce grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Broce. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Disciplined. Bonds: Rich, Enemies, Family, Criminal record. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Broce Leffery, Male Gnome Warlock 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 94 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 700 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is bristling with hidden weapons, mostly spears and hammers. His gray fur is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Spear was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Philantrophist. Bonds: Criminal record, Rich, Attractive, Job. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Spear Shore, Male Tabaxi Expert 5
Medium (6'0") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Red spinel (120 gp). Obsidian (9 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs

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