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NPC Generator

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Advanced [show]


Morgran Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey cloak and cross-gartered blue stockings. He has moderate length black hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Stableman job and began his own company from there.

Motivation: He loathes his own lifestyle; and he has decided he is irredeemable

Flaws: Terse, Depressed. Bonds: Immigrant, Job, Criminal record. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Morgran Daerdahk, Male Dwarf Rogue 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 140 gp.


Social Check DCs


Mûzglob Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a tight fitting brown shirt and pants. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Mûzglob hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Mûzglob alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Disciplined, Logical, Optimist. Bonds: Enemies, In love. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mûzglob Stafford, Male Half-Orc Adept 12
Medium (6'2") Half-Orc, Lawful Evil (CR 12)
Armor Class 13
Hit Points 41 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 17 (+3)9 (-1)
Skills Perception +7, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Gnome, Celestial, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 4000 gp. Rock crystal (40 gp). Black pearl (1000 gp). Azurite (6 gp). Citrine (40 gp). Jasper (40 gp). Rock crystal (40 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Lamlis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A 4'9" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Lamlis embodies much of what other species detest in the Elves. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lamlis was born on a far southern plains where he grew up under the tutelage of his mother, an expert Fisher. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Lamlis Xistsrith, Male Elf Aristocrat 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Balam Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is kept up in a ponytail inside a broad hat. His eyes are black and beady.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Balam was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Knight and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Family. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Balam Delight, Male Tiefling Bard 15
Medium (5'7") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 74 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +6, Religion +8
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Celestial
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433320

Possessions: 2000 gp. Amber (60 gp). Alexandrite (800 gp). Obsidian (8 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Moss agate (8 gp). Alexandrite (800 gp). Banded agate (8 gp). Fiery yellow corundum (1400 gp). Rhodochrosite (8 gp). Jasper (60 gp). Black pearl (800 gp). Jade (60 gp). Red-brown spinel (60 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his yellow fur up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. His childhood dream was to be a Fletcher, but he was a colossal failure. He became a Locksmith soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Extrovert. Flaws: Selfish. Bonds: Job, Mentor. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Pelt Shoe, Male Tabaxi Expert 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 10 pp.


Social Check DCs

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