Balam Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his scimitar ready. He has purple hair. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Rich. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 98 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is cut close to his head. His blue eyes are slightly larger than normal.
Personality: He has always had a great fascination with Tabaxi culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Masseuse, Kite learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Masseuse soon after.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Joker, Fighting. Flaws: Racist. Bonds: Rich, Job. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 11000 sp.
Hobart Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, yellow, dusty cloak. His long chestnut hair is drawn into a two foot long braid. His brown eyes peer out from beneath his broad yellow hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Hobart was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Persistence. Bonds: Attractive, Adventurer, Criminal record. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Habor Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He is muscular with a powerful set of arms. He wears a deerstalker hat to hide his balding. His eyes are a pleasant gold.
Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To protect his home; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Adventurer, Guardian. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ugarth Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shields on his belt, each one with a amber on the hilt. His long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Ugarth was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Joker. Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 1100 sp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.
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