Uthemar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears red leather gloves, a red jacket, and tight pants. His left hand appears badly burned and disfigured. His red hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence, Joker. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Draconic, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. Jasper (50 gp). Red spinel (70 gp).
Frug Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He is physically well-built. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Dyer, his father struggled to pay the bills. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Flaws: Emotional, Hedonist. Bonds: Poor, Adventurer, Military. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Curran Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple black robe with grey stripes complete with hood. He keeps his auburn hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.
History: Curran was born in the south. At a young age he loved to build and create. Curran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to reunite with his old friends
Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Adventurer, Family. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp. Deep green spinel (80 gp).
Kody Spaulding, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears professional attire. His brown hair is slicked back into a classic pompadour. This violet eyed easterner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Kody was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 65 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Elven, Draconic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Harvest Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur, while still mostly orange, has prominent grey streaks. His copper eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Harvest lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Harvest has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane, Disease. Bonds: Family. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!