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NPC Generator

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Advanced [show]


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Entrepeneur, Joker, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Trym Ainsworth, Male Human Monk 11
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2600 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (600 gp). Embroidered and bejeweled glove (4000 gp). A roughly beaten golden orb (170 gp). Old masterpiece painting (2300 gp).


Social Check DCs


Adran Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise hazel.

Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Flaws: Shy. Bonds: Rich, Has a crush, Religious, Mentor. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Adran Hanali, Male Half-Elf Ranger 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +6, Deception +1
Senses Passive Perception 10
Languages Common, Elven, Goblin, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 cp. 1 Masterwork studded leather.


Social Check DCs


Dimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. His hair is short and red. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his mother. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Family, Has a crush. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Dimble Quillsharpener, Male Gnome Bard 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple black robe with grey stripes complete with hood. His hair is short and brown. His thin eyebrows rest above his beady blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To protect his home.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Guardian, Criminal record. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Anselm York, Male Human Aristocrat 7
Medium (6'6") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His auburn hair, when down, is lengthy. His ears are large.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Disease. Bonds: Rich, Guardian. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Nuraval Loderr, Male Dwarf Wizard 10
Medium (4'1") Dwarf, Lawful Evil (CR 10)
Armor Class 9
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Arcana +7, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Draconic, Ignan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 80 pp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled gold crown (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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