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NPC Generator

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Advanced [show]


Thradal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a violet costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His long red hair reaches down to his waist. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Thradal was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Ruler.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Sensitive. Bonds: Slave, Job, Rich. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Thradal Brazzik, Male Dwarf Monk 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (130 gp). Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (130 gp). 1 Minor magic item.


Social Check DCs


Fargas Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Fargas Tosscobble, Male Halfling Monk 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 79 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Insight +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Undercommon, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1100 gp. Moonstone (50 gp). Clear bright green emerald (6000 gp).


Social Check DCs


Uthemar Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man is wearing a long, violet cloak. His golden hair is cut short. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Roofer, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Uthemar Simmons, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 17 (+3)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Citrine (50 gp). Hematite (15 gp). Sard (50 gp).


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His silver hair is heavily combed to the right. His eyes are likewise violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. Dalgal was born on a far western island where he grew up under the tutelage of his father, an expert Cook. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.

Motivation: Seeks redemption; and doesn't want to be a cook and was forced into it by his family

Ideals: Justice. Flaws: Shy. Bonds: Family, Immigrant, Criminal record. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 90 gp. Tiger eye turquoise (6 gp). Bloodstone (20 gp).


Social Check DCs


Charles Weston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: Charles was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Selfish. Bonds: Job, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Charles Weston, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs

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