Cressel Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'10", this man prefers to wear flannel. His hair is short and brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stylist father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Professionalism. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. Silver ewer (50 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1600 gp).
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is lengthy. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1000 gp). Black velvet mask with numerous citrines (170 gp). Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (500 gp).
Silent Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon his head. His black fur is singed and shortened. His eyes are copper.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Naal Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. His hair is brown and curly. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
Berrian Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man wears a tan costume with the symbols of the four houses of cards on his torso. His golden hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast island. He was an apprentice working in his father's forge. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Selfish. Bonds: Attractive, Family, Nature, Job. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!