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NPC Generator

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Advanced [show]


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His red hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He has achieved small success as a Layabout.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted, Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Guy Bradshaw, Male Human Rogue 11
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 20000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûgakûga Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a blue suit, green shirt, and white tie. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amber earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Rich, In love, Adventurer. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Ûgakûga Law, Male Half-Orc Monk 10
Medium (5'8") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Insight +7, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 4000 sp. Tourmaline (130 gp). Red-brown spinel (130 gp). Black pearl (300 gp). Citrine (70 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears brown cloth garments or leather armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of drow once and for all.

History: He was born in the east, but his parents moved at a very young age to the west. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Revenge; and to be a crown-heir again

Ideals: Athletic. Flaws: Terse. Bonds: Enemies, Immigrant, Job. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Gennal Dalanthan, Male Half-Elf Warlock 11
Medium (5'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Medicine +6, Religion +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2900 gp. Violet garnet (800 gp). Deep green spinel (90 gp). Violet garnet (800 gp). Onyx (20 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has amber eyes and a green hat with a black feather.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Mortician business at a young age. When Seebo reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: To be a Mayor again; and he wants nothing more than to rejoin the army

Flaws: Impulsive. Bonds: Slave, Job, Military. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Seebo Bafflestone, Male Gnome Ranger 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears professional attire, and his gloved hand is found clutching a sickle. He has moderate length gray fur. He has gleaming, smiling green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom.

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Seven In Woods, Male Tabaxi Commoner 4
Medium (6'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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