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NPC Generator

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Advanced [show]


Ernest Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ernest was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Junk Dealer soon after.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Family. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Ernest Wheatley, Male Human Warrior 9
Medium (5'11") Human, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Deception +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1900 gp. Eye agate (6 gp). Rich purple corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Alex Marlowe, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is smooth and relatively long. His eyes are likewise violet.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: Alex was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Map Maker for hire.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Marlowe, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: Fire opal (500 gp). Hematite (9 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Gilbert Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is golden and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, PTSD, Greedy. Bonds: Adventurer, Immigrant. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Gilbert Huckabee, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Nirgel Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are gold.

Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Impeccable. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Nirgel Clandestine, Male Tiefling Adept 16
Medium (6'1") Tiefling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 101 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 18 (+4)20 (+5)
Skills Medicine +9, Perception +9
Senses Passive Perception 19
Languages Common, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333320

Possessions: 500 pp. Gold and topaz bottle stopper cork (1400 gp). Golden circlet with four aquamarines (2000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A silver and pearl hairclip (20 gp). Solid gold idol (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A small bag of saffron. (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Fire opal pendant on a fine gold chain (900 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Large well-done wool tapestry (400 gp). Gold music box (3000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Sapphire pendant on gold chain (1400 gp). A roughly beaten golden orb (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Solid gold idol (400 gp).


Social Check DCs


Everard Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with white and green striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is kept up in a ponytail inside a top hat. This violet eyed easterner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Criminal record, Adventurer. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Everard Wilmont, Male Half-Elf Fighter 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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