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NPC Generator

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Advanced [show]


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miner does. He has a moderate pudge and is not very fit. He has moderate length black hair. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Miner like his mother before him.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Wrenn Daergel, Male Gnome Aristocrat 10
Small (3'7") Gnome, Chaotic Good (CR 10)
Armor Class 14
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +7, Medicine +7
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 1200 gp. White pearl (90 gp). Tourmaline (90 gp). Citrine (30 gp). Alexandrite (500 gp). Chalcedony (30 gp). Obsidian (8 gp). Onyx (30 gp).


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has wavy brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Gilbert Langley, Male Human Commoner 10
Medium (6'3") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 31 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 7000 sp. Blue quartz (14 gp). Banded agate (14 gp). Violet garnet (1200 gp). Onyx (30 gp). Banded agate (14 gp). Amethyst (140 gp). Rhodochrosite (14 gp).


Social Check DCs


Calcitro Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a pastel coat with yellow slacks. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is overprotective of those who hire his services. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Guard business at a young age. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and to be a sculptor again

Flaws: Insane. Bonds: Rich, Guardian, Has a crush, Job. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Calcitro Fastfoot, Male Halfling Fighter 12
Small (2'11") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 118 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Athletics +7, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Violet garnet (800 gp). Chalcedony (80 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His brown hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Ramsay, Male Human Fighter 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 11
Languages Common, Giant, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Vrondiss Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries monstrous two handed axes. His bronze crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his music dream.

Motivation: A rival would like him out of the picture.

Ideals: Entrepeneur, Fighting, Justice, Artistic. Bonds: Criminal record. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vrondiss Turnuroth, Male Dragonborn Sorcerer 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1600 gp. Iolite (80 gp). Aquamarine (800 gp). Chrysoprase (80 gp). Peridot (80 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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