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Advanced [show]


Oloric Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: Oloric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Oloric studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Oloric Helcral, Male Dwarf Commoner 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Oppleby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Passionate. Bonds: Attractive, Poor, Criminal record, Mentor. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Oppleby Fabblestabble, Male Gnome Druid 8
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Elven, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 6000 sp. Alexandrite (1000 gp). Chrysoprase (40 gp). Fire opal (400 gp). Malachite (14 gp). Rock crystal (40 gp).


Social Check DCs


Alston Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His auburn hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Alston hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Alston Tarkelby, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)18 (+4) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Elven, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Golden yellow topaz (400 gp).


Social Check DCs


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He usually wears his yellow robe and has his bastard sword always slung over his shoulder. He keeps his red hair in a flapper bob. This hazel eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Anselm Kitchur, Male Human Adept 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Climber’s kit.


Social Check DCs


Rael Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, tan, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He keeps his blonde hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Ugly. Bonds: Slave, Mentor. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Rael Netyoive, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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