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Trag Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long brown hair kept up in a rat tail. His amber unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Engraver, who enjoyed hunting, Trag was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trag took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Fighting, Athletic, Logical. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Trag Davenport, Male Half-Orc Aristocrat 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear green clothing when he does not wear armor. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and doesn't want to be a guard and was forced into it by his family

Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Criminal record, Family. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Darrow Goodbarrel, Male Halfling Barbarian 8
Small (3'3") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 78 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +6

Possessions: 50000 cp. Silver comb with moonstones (800 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp).


Social Check DCs


Borgu Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Mortician. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now owns his own business.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Borgu Reid, Male Half-Orc Paladin 4
Medium (5'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. Red-brown spinel (50 gp). Banded agate (16 gp). Chrysoprase (70 gp). Jade (50 gp).


Social Check DCs


Spring Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His yellow fur is braided into rings. His yellow eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Spring studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and a rival would like him out of the picture

Ideals: Logical, Gifted. Bonds: Family, Criminal record, Religious. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Spring Of Storm, Male Tabaxi Wizard 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 20 pp.


Social Check DCs


Tarhun Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is short and red. His eyes are gold and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich northern family. After coming to the age of reason, Tarhun took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He is greedy.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Tarhun Lhamboldennish, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 380 gp. 1 Healer’s kit.


Social Check DCs

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