Fulbar Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His silver hair is long and unkept. He is baby faced.
Personality: Fulbar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Fulbar was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Family. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 48 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Orc, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Malachite (13 gp).
Mozikth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His blue crest is heavily combed to the left. His eyes are red and catlike.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Mozikth was born on a far southern island where he grew up under the tutelage of his mother, an expert Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To be a Marshal again; and balancing his hectic life and new detective responsibilities is difficult
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Military. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2200 gp.
Shamash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He has wavy bronze crest. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Shamash studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shamash took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Rich, Immigrant, Nature. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (2000 gp).
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur, while still mostly beige, has prominent grey streaks. His eyes are yellow and he is always smoking a pipe.
Personality: He has always had a great fascination with Tabaxi culture. Further he is a bit of a stoner and is frequently out of it.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Athletic. Flaws: Racist, Addict. Bonds: Attractive, Poor. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Hubert Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears blue painted combat armor at almost all times and is in decent physical shape. His black hair, when down, is lengthy. His eyes are violet and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
