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Advanced [show]


Dûgz Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dûgz lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Impulsive. Bonds: Poor, Has a crush, Family, Job. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dûgz Leighton, Male Half-Orc Commoner 4
Medium (6'3") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Giant, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a Stetson hat. His amber eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Banker soon after.

Motivation: He's repulsed by the PC; and regain custody of his son

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job, Family. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Trym Branson, Male Human Bard 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries whips. His scarlet crest is greasy and uncared for. His eyes, though not visible through his cowl, are red.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Fighting, Pacifist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Jasper (40 gp).


Social Check DCs


Oskar Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern man, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy brown hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Oskar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Slave, Poor. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Oskar Brazzik, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)18 (+4) 14 (+2)12 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 300 sp.


Social Check DCs


Sammal Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. He has moderate length purple hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When Sammal reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Sammal Sanity, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp. Bloodstone (80 gp).


Social Check DCs

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