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Advanced [show]


Trail Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His fur is short and black. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Trail Of Clay, Male Tabaxi Fighter 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a grey suit. His fur is red and curly. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Great was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Great Wind, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Rock crystal (30 gp).


Social Check DCs


Oren Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His blonde hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Weaver, but he got bored and became a Laborer. He then took over the family business and is one of the better Laborer for hire.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Oren Wiseacre, Male Halfling Sorcerer 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 16
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Investigation +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Gimurt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his white robe and has his rapier always slung over his shoulder. He has a small bristly mustache and wavy chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gimurt took refuge in the large cave and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Flaws: Addict. Bonds: Attractive, Poor, Nature, Military. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Gimurt Goldfinder, Male Dwarf Commoner 4
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)18 (+4) 17 (+3)7 (-2)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Auran, Elven, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Vondal Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Cynical, Antagonistic. Bonds: Attractive, Job. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Vondal Ungart, Male Dwarf Paladin 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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