Kelter Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His eyes are likewise brown.
Personality: Aggressive, abrasive, and angry, Kelter embodies much of what other species detest in the Halflings. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Doctor, Kelter learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Brown-green garnet (150 gp). Tiger eye turquoise (4 gp). Smoky quartz (50 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Marley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his golden hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To settle down with his crush; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Adelard Van Es, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He dresses like a well dressed Engraver does, and his gloved hand is found clutching a longsword. He has a small bristly mustache and wavy red hair. His eyes are brown and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern.
Flaws: Addict. Bonds: Job, Rich. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp.
Rimple Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. He has styled his black hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rimple took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has drifted from career to career and currently works as a Miller.
Motivation: Nothing but the best is good enough for him; and to be a barber again
Ideals: Impeccable. Flaws: Shy, Impulsive. Bonds: Nature, Job. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Soveliss Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green coat over a white low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Knight.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1 Minor magic item.
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