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NPC Generator

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Advanced [show]


Lone In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Miner. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Depressed. Bonds: Job. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Lone In the Storm, Male Tabaxi Adept 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying red fur a little too much giving a sharp red color. His amber eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Impulsive. Bonds: Rich. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Cask On the Water, Male Tabaxi Bard 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Golden circlet with four aquamarines (5000 gp). Black velvet mask with numerous citrines (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1300 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy beige fur. He is typically in his Spy uniform. He has a hunchback. His fur is beige and very short. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Spy, Dagger learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp.


Social Check DCs


Gorbundus Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his long gold crest kept up in a rat tail. His gold eyes dart from person to person.

Personality: Gorbundus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great joy in being the best Dilettante in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Gorbundus was born on a far western desert where he grew up under the tutelage of his father, an expert Dilettante. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Artistic, Logical. Bonds: Rich, Job, Immigrant. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Gorbundus Mystan, Male Dragonborn Barbarian 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 66 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Iolite (70 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the north. When Aldous reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant, Military. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Aldous Blumenthal, Male Half-Elf Adept 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: Golden yellow topaz (500 gp). Alexandrite (500 gp). Zircon (30 gp). Blue star sapphire (600 gp). Hematite (16 gp). Alexandrite (500 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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