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Advanced [show]


Azzakh Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Religious. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Azzakh Ghaallixirn, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp.


Social Check DCs


Cask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side, and he perpetually has his lance ready. His yellow fur is smooth and relatively long. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Cask is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and find a way to reverse the transformation of his sister

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Family, Rich, Has a crush. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Cask Moon, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.

History: He was born in a small island village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic, Insane. Bonds: Poor, Nature, Adventurer. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Druid 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 700 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Alvyn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of his god on his torso. He wears his red hair down. He has hazel eyes and a white hat with a brown feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Alvyn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Shipwright.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Flaws: Depressed. Bonds: Job, Adventurer, Poor, Military. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Alvyn Musgraben, Male Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is knotted and matted. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Anselm Atherton, Male Human Barbarian 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 160 gp.


Social Check DCs

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