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NPC Generator

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Advanced [show]


Manfred Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His black hair is smooth and relatively long. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Manfred hails from a village terrorized by brigands. In his 17th year, his parents were killed by a brigands raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and someone believes him a fraud

Ideals: Impeccable. Flaws: Sensitive. Bonds: Enemies, Family, Adventurer. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Manfred Garcia, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Moonstone (80 gp). Amethyst (90 gp).


Social Check DCs


Alvyn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His long black hair is drawn into a two foot long braid. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: Alvyn was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Optimist, Professionalism, Persistence. Bonds: Adventurer, Guardian. Occupation: Merchant

Voice: American accent

Attributes [hide]

Alvyn Murnig, Male Gnome Druid 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 5000 gp. Golden yellow topaz (1400 gp). Carnelian (30 gp). Star ruby (500 gp). Emerald (500 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His white hair is unkempt and raggedy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of giants once and for all.

History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and a deep hatred of giants

Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Enemies, Nature. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Oskar Loderr, Male Dwarf Expert 3
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dean Royston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears baggy grey pantaloons and a black scarf. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Dean Royston, Male Human Druid 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His fur is yellow and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He also has developed a complete distrust of the Carpenter profession.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Carpenter again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Sun Wind, Male Tabaxi Paladin 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Violet garnet (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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