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Flogg Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of strength around his neck, and a spear on his belt. His silver hair is unkempt and raggedy. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Flogg Home, Male Half-Orc Aristocrat 5
Medium (6'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Merihim Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Logical. Flaws: Disease, Fearful. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Merihim Gluttony, Male Tiefling Sorcerer 3
Medium (5'11") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. Silver pearl (60 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp).


Social Check DCs


Shifting Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white fur up. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Military, Family. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Shifting Hummingbird, Male Tabaxi Paladin 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Kilvar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. He has a long golden beard with little hanging trinkets. This brown eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Kilvar Deepdelver, Male Dwarf Barbarian 9
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 94 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 19 (+4)13 (+1) 19 (+4)14 (+2)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is typically in his Guard uniform. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Oloric hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Oloric alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Insane, Addict, Selfish. Bonds: Job, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Oloric Eversharp, Male Dwarf Druid 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2300 sp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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