Ohr Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly scimitars and monstrous two handed axes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Locksmith, Ohr learned a great deal about his father's area of expertise. After coming to the age of reason, Ohr took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Locksmith for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 120 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Celestial, Gnome
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 1000 gp. Violet garnet (1600 gp). Rose (20 gp). Tiger eye turquoise (12 gp). Chalcedony (20 gp). Black pearl (1600 gp). Rhodochrosite (12 gp). Hematite (12 gp).
Rimple Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Rimple studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist, Extrovert, Gifted. Bonds: Family, Job. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Silver ewer (80 gp).
Delebean Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears black trousers with green and blue striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished bastard sword as well. He keeps his long black hair kept up in a rat tail. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against brigands; and he's looking for his big break
Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 98 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 140 pp. 1 Minor magic item.
Theren Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Marshal does. His blonde hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Theren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 139 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Aquan, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A small bag of saffron. (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (1000 gp). Sapphire pendant on gold chain (2600 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item.
Orryn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear green clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has blue eyes and a green hat with a black feather.
Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with writing.
History: Orryn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: To be a Mason again.
Ideals: Pacifist, Artistic. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
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