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Advanced [show]


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His silver hair is long and unkept. He is baby faced.

Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Uraim was raised in a hard working conservative environment. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Uraim Ironfist, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs


Marbas Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. His chestnut hair is long and unkept. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a great chef.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He inherited the family business which he has now maintained for 10 years.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Marbas Severity, Male Tiefling Aristocrat 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6

Possessions: 7000 sp. Fire opal (700 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: To be a Herbalist again; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Professionalism. Flaws: Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Ahrim Merit, Male Tiefling Aristocrat 16
Medium (5'9") Tiefling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 101 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)18 (+4) 13 (+1)17 (+3)
Skills Nature +9, Performance +8
Senses Passive Perception 11
Languages Common, Giant, Terran, Dwarven, Goblin
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4

Possessions: 11000 gp. A silver and pearl hairclip (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A delicate silver chain set with a tourmaline (80 gp). Jeweled gold crown (7000 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Suhnae Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail, and sports empty pouches on his belt. His hair is long and silver with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Suhnae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Suhnae Caphaxath, Male Half-Elf Commoner 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)17 (+3) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length yellow fur. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Tricking studied abroad. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Has a crush, Adventurer. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Tricking Mirror, Male Tabaxi Warlock 15
Medium (6'6") Tabaxi, Lawful Evil (CR 15)
Armor Class 14
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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