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Advanced [show]


Arannis Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a pixie cut. His eyes are green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Emotional. Bonds: Rich, Adventurer, Family, Job. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Arannis Kemmerer, Male Half-Elf Fighter 4
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)9 (-1) 18 (+4)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Black velvet mask with numerous citrines (40 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Târz Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He is wearing a long, violet, dusty cloak, and his gloved hand is found clutching a scimitar. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Artistic. Flaws: Mundane, Secretive. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Târz Marleigh, Male Half-Orc Fighter 13
Medium (5'0") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 89 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Aquan, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Red spinel (40 gp). Zircon (40 gp). Blue-white diamond (2000 gp). Golden yellow topaz (700 gp). Tourmaline (40 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length auburn hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Addington, Male Human Wizard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp.


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born to a Sage, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Mundane, Racist. Bonds: Poor. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Eberk Holderhek, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs


Zepar Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a yellow top hat and yellow clothes. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Miner for hire.

Motivation: He is unsatisfied with his job; and doesn't want to be a miner and was forced into it by his family

Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Zepar Gift, Male Tiefling Cleric 5
Medium (6'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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