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NPC Generator

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Advanced [show]


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean grey cloak covering his clean studded leather. His silver hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Optimist, Athletic. Bonds: Rich, Mentor, Family. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Sardonyx (20 gp). 1 Banded mail.


Social Check DCs


Immeral Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Immeral wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Immeral studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Disciplined, Gifted, Optimist. Bonds: Attractive. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Immeral Aloro, Male Half-Elf Barbarian 15
Medium (5'5") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 122 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 4000 gp. Golden pearl (160 gp). Chalcedony (20 gp). Hematite (5 gp). Golden yellow topaz (1300 gp). Emerald (700 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). Citrine (20 gp). Blue star sapphire (700 gp). Blue quartz (5 gp). Amethyst (160 gp). Jasper (20 gp). Rhodochrosite (5 gp). Smoky quartz (20 gp). Citrine (20 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Slave. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Raymond Moreno, Male Human Expert 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He is physically well-built. His hair is short and silver. His eyes are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Alex was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Job, Family, Adventurer, Has a crush. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Alex Clapham, Male Human Cleric 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp.


Social Check DCs


Tethren Despair, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, green, dusty cloak, and a wedding ring on his left hand. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tethren is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Tethren grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly. Bonds: In love, Job, Adventurer, Rich. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Tethren Despair, Male Tiefling Rogue 8
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 900 gp.


Social Check DCs

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