Nim Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Armorer, and carries axes. His blonde hair is greasy and uncared for. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Armorer, Nim learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 800 gp. Golden pearl (160 gp). Banded agate (9 gp). Citrine (20 gp). Aquamarine (1200 gp). Hematite (9 gp). Rock crystal (20 gp). 1 Minor magic item.
Faran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted divine powers by his dying sister.
Motivation: To end his boredom; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Insomniac, Mundane. Bonds: Poor. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Vanuath Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown, dusty cloak. His golden hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to find somewhere to settle down
Flaws: Ugly, Antagonistic, Secretive, Addict, Mundane. Bonds: Poor. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 250 pp.
Orsik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His moppish white hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: Orsik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Sabotage a competitor; and expand his business
Ideals: Extrovert, Joker. Bonds: Rich, Nature, Attractive, Job. Occupation: Painter
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Half-Plate.
Boddynock Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a grey armored body suit, with a simple blue line shooting up and back down, he is not a threatening figure. He has done his best to style his auburn hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Boddynock hails from a village terrorized by giants. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and many giants want him driven away
Flaws: Addict, Antagonistic. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp. Jet (80 gp).
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