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Advanced [show]


Balimaar Richie, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely white suit with green socks and a vest with buckled shoes. His hair, while still mostly black, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a Merchant, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Immigrant, Poor. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Richie, Male Human Cleric 11
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 800 gp.


Social Check DCs


Gimurt Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was born in a small forest village. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Gimurt Ironfist, Male Dwarf Druid 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. Red-brown spinel (160 gp). Blue quartz (14 gp). Onyx (60 gp). Deep blue spinel (1500 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He is physically well-built. He has a long black beard with little hanging trinkets. He has gleaming, smiling amber eyes.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Further expansion of business; and he is a bit of a kleptomaniac

Bonds: Attractive, Job, Adventurer, Criminal record, Family. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Gresham, Male Human Commoner 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Heskan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His bronze crest is slicked back into a classic pompadour. His eyes are a pleasant red.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heskan was born with his father's beautiful face. In his 16th year, his parents were killed by a dire rats raid, leaving Heskan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Heskan Mohradyllion, Male Dragonborn Monk 6
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Galanodel, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is lengthy and is close to two feet long. His eyes are a pleasant brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Thamior Galanodel, Male Elf Paladin 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs

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