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NPC Generator

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Advanced [show]


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is cinnamon and very short. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Tree's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Tree On the Water, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7

Possessions: 1400 gp. Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Edge Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His gray fur is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: Many drow want him driven away; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Edge Of Ale, Male Tabaxi Ranger 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is slicked back into a classic pompadour. He has gleaming, smiling gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. After coming to the age of reason, Gerbo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Gerbo Albaratie, Male Gnome Warlock 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 15
Hit Points 112 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 6000 gp. Moss agate (7 gp). Rose (30 gp). Peridot (30 gp). Zircon (30 gp). Amethyst (140 gp). Fire opal (700 gp). Obsidian (7 gp). Silver pearl (140 gp). Obsidian (7 gp). Golden yellow topaz (200 gp). Silver pearl (140 gp). Banded agate (7 gp). Azurite (7 gp). 1 Medium magic item.


Social Check DCs


Quarethon Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized jet on his right hand. He has wavy black crest. His red eyes lackadaisically let the world flow into them.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Quarethon was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Logical. Bonds: Attractive, Rich, Job, Family. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quarethon Kerrhylon, Male Dragonborn Barbarian 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries nunchakus. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Bather, who enjoyed hunting, Adrik was taken on many hunting expeditions. In his 15th year, his parents were killed by a drow raid, leaving Adrik alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Bather; and to reunite with his absent mother

Ideals: Fighting, Gifted. Bonds: Has a crush, Nature, Enemies, Family. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Adrik Silveraxe, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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