Purban Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Purban's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Jade (120 gp). Red spinel (120 gp). Tourmaline (120 gp). 1 Minor magic item.
Fibblestib Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.
History: He was born into a rich family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich, Debt. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 pp.
Krusk Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sage. He carries with him a set of clubs on his belt, each one with a opal on the hilt. He wears a colorful flower in his golden hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Krusk lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Family. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 380 gp.
Igden Offund, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He prefers to wear tan clothing when he does not wear armor. He has wavy brown hair. He has gleaming, smiling green eyes.
Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Igden lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Igden took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Igden and his spouse have recently divorced.
Motivation: Wants to raise his children well; and gnomish compassion
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Family. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Barendd Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this western man wears a red small hat and red clothes. He wears a small hat to hide his balding. His eyes are amber and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: Sold as a small child to a wizard, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Impulsive. Bonds: Nature, Attractive, Mentor, Adventurer. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 900 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
