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Advanced [show]


Halander Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Layabout business at a young age. After coming to the age of reason, Halander took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: To protect his home.

Ideals: Entrepeneur, Gifted. Bonds: Guardian, Enemies, Job. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Halander Goodearth, Male Halfling Bard 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his white hair in a flapper bob. He has violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Heward Selevarun, Male Half-Elf Druid 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. White pearl (120 gp). 1 Minor magic item.


Social Check DCs


Oskar Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white shirt with thin tan vertical stripes and blue pants. His red hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a drow raid, leaving Oskar alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist. Bonds: Immigrant, Religious, Enemies. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Oskar Brazzik, Male Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +3, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Zook will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is content

Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Zook Tarkelby, Male Gnome Aristocrat 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)11 (+0) 13 (+1)12 (+1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Black pearl (700 gp).


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born the youngest of three triplets. A freak accident while working with his Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother.

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Benson, Male Human Commoner 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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