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Advanced [show]


Ethereal Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is physically well-built. His black fur is singed and shortened. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A strong sense of loyalty to Tabaxi people; and to unite with his sister

Flaws: Ugly, Insane, Racist. Bonds: In love, Criminal record, Family. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Ethereal Of Wine, Male Tabaxi Warrior 6
Medium (5'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Zook Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His brown hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Zook Murnig, Male Gnome Aristocrat 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 107 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 600 pp. Chrysoberyl (120 gp). Violet garnet (300 gp). Jet (120 gp). Deep blue spinel (300 gp). White pearl (120 gp). Iolite (30 gp). Carnelian (30 gp). Rich purple corundum (1600 gp). Banded agate (15 gp). Red spinel (120 gp). Blue star sapphire (1600 gp). Bloodstone (30 gp). Moonstone (30 gp). Brown-green garnet (120 gp). Deep blue spinel (300 gp).


Social Check DCs


Thamuz Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with tan slacks. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Disease, Insane. Bonds: Religious, Military. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Thamuz Loathe, Male Tiefling Wizard 10
Medium (5'10") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)19 (+4)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 290 pp. Emerald (500 gp). Jade (110 gp). Rose (20 gp). Chrysoprase (20 gp).


Social Check DCs


Harvest On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He tends to wear a large black jacket. Beneath his clothing is a huge mess of scar tissue. He has no fur. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Immigrant, Job. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Harvest On the Water, Male Tabaxi Cleric 9
Medium (5'5") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1300 gp. Violet garnet (400 gp). White opal (900 gp). Rhodochrosite (14 gp). Peridot (40 gp). Jade (100 gp).


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Adventurer does. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Guy hails from a village terrorized by brigands. His childhood dream was to be a Farmer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Guy Bradly, Male Human Rogue 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 14
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)17 (+3) 14 (+2)10 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Elven, Giant
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1000 gp. Rose (60 gp). Chalcedony (60 gp). Amber (110 gp). Hematite (11 gp).


Social Check DCs

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