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Advanced [show]


Alvyn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He is wearing colorful clothing, dressed as a Apothecary. His chestnut hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Apothecary, Alvyn learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Alvyn Bafflestone, Male Gnome Monk 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)8 (-1) 17 (+3)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kilvar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and regain custody of his son

Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Kilvar Bofdann, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Athletics +5, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Infernal, Aquan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5

Possessions: 3000 gp. Tiger eye turquoise (7 gp). Rock crystal (80 gp). Blue sapphire (1200 gp). Star rose quartz (80 gp). Black star sapphire (1200 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Citrine (80 gp).


Social Check DCs


Gerald Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and tan robe with the hood down. His golden hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Military, Nature. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Gerald Horner, Male Half-Elf Paladin 4
Medium (5'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (140 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Half-Plate.


Social Check DCs


Frederick Heiser, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears his auburn hair up. His amber eyes peer out from beneath his small green hat.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Has a crush, Nature, Criminal record. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Frederick Heiser, Male Human Aristocrat 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. Lapis lazuli (5 gp). 1 Silk rope.


Social Check DCs


Hamil Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His face is scarred and worn.

Personality: Eccentric and domineering, Hamil will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Nature, Rich. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Hamil Underfoot, Male Halfling Expert 16
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 106 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +8, Performance +7
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +7

Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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