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NPC Generator

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Advanced [show]


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. His gray fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: Gifted from a young age, Flask studied abroad. In his 18th year, his parents were killed by a illithids raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Flask Candle, Male Tabaxi Adept 11
Medium (5'0") Tabaxi, Lawful Good (CR 11)
Armor Class 14
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +8, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2400 gp. Fire opal (500 gp). Fiery yellow corundum (500 gp). Banded agate (10 gp). Brown-green garnet (160 gp). Tourmaline (160 gp). Jet (160 gp). Silver pearl (160 gp). Citrine (40 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Carter. His purple hair is lengthy and is close to two feet long. His eyes are likewise white. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Merihim Larceny, Male Tiefling Bard 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)19 (+4) 11 (+0)20 (+5)
Skills Insight +3, Performance +8
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 8000 sp. Rock crystal (80 gp).


Social Check DCs


Randal Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a grey suit, black shirt, and yellow tie. Beneath his clothing is a huge mess of scar tissue. His hair is black, silky, and of moderate length. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Randal was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Masseuse. He has worked as a Masseuse like his father before him.

Motivation: Expand his business; and regain custody of his son

Flaws: Shy. Bonds: Slave, Attractive, Family, Job. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Randal Barton, Male Human Wizard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Large well-done wool tapestry (100 gp).


Social Check DCs


Merihim Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His hair is silver and curly. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Merihim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: Merihim was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Justice, Persistence, Gifted. Flaws: Ugly. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Merihim Devotion, Male Tiefling Wizard 4
Medium (5'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)19 (+4) 9 (-1)14 (+2)
Skills History +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Celestial, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144320000000

Possessions: 300 gp.


Social Check DCs


Bilbron Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this man is wearing the road beaten gear of a warrior. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Bilbron was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Bilbron Tarkelby, Male Gnome Cleric 12
Small (3'3") Gnome, Lawful Evil (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Religion +4, Survival +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 300 pp. Blue sapphire (500 gp). Golden yellow topaz (300 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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