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NPC Generator

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Advanced [show]


Robert Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Guard does. His blonde hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Guard job and began his own company from there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Job, Attractive. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Robert Aloro, Male Half-Elf Cleric 7
Medium (5'7") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1100 gp. Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Amber (80 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Gul Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears white painted combat armor at almost all times. He has moderate length brown hair. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job, Adventurer, Slave. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Ar-Gul Blyth, Male Half-Orc Commoner 3
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Wizard 10
Medium (4'4") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 57 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Athletics +5, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 2400 gp. Sardonyx (30 gp). Rose (30 gp). Zircon (30 gp). Peridot (30 gp). Alexandrite (1500 gp). Smoky quartz (30 gp). Jasper (30 gp). Moonstone (30 gp).


Social Check DCs


Gerard York, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered mace and tarnished greataxe as well. His auburn hair is long and unkept. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard was raised in a hard working conservative environment. He worked as a nervous Shoemaker and found it very stressful. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Gerard York, Male Human Bard 11
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 310 pp. Deep blue spinel (800 gp). Red-brown spinel (70 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and very short. His blue eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alexandre Jacobs, Male Human Barbarian 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp.


Social Check DCs

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