Whurbin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his rapier. He carries a battered glaive and tarnished rapier as well. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.
Personality: Whurbin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Whurbin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Whurbin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Fighting, Impeccable. Bonds: Attractive, Family. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hupe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He wears a green coat over a grey low-cut shirt, and a top hat upon his head. His auburn hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Religious. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 74 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 4000 gp. 1 Medium magic item. 1 Medium magic item.
Foxilon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.
Personality: Foxilon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a slaver, Foxilon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Laborer, but he was a colossal failure. He then took over the family business and is one of the better Courier for hire.
Motivation: To be a Laborer again; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Opinionated. Bonds: Mentor, Job, Enemies. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Holy water.
Abad Patience, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 3000 sp. Eye agate (12 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.
Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a rapier. His fur is gray, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Shy, Insane, Mundane. Bonds: Poor, Attractive, Criminal record. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Blue quartz (10 gp). Eye agate (10 gp). Citrine (80 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.
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