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NPC Generator

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Advanced [show]


Frug Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: Frug was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Frug Fapplestamp, Male Gnome Adept 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. A roughly beaten golden orb (60 gp). Embroidered and bejeweled glove (3000 gp). Gold music box (3000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His black hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trey was raised in a hard working conservative environment. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and expand his business

Flaws: Insane. Bonds: Nature, Criminal record, Job, Immigrant. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Trey Kensley, Male Human Bard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 30 pp.


Social Check DCs


Odorr Clive, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Odorr Clive, Male Half-Orc Warlock 7
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear white tank tops with red pants. His auburn hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Raymond Tewksbury, Male Human Sorcerer 11
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3100 gp. Sardonyx (60 gp). Aquamarine (800 gp). Amber (50 gp). Chalcedony (60 gp). Lapis lazuli (6 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail, and he perpetually has his hand crossbow ready. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Knight, his mother struggled to pay the bills. After coming to the age of reason, Arannis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Fighting, Gifted. Bonds: Enemies, Family, Poor. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Arannis Iranapha, Male Elf Cleric 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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