Guy Bradly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel shirt with thin black vertical stripes and violet pants. His black hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Carpenter in town.
History: Gifted from a young age, Guy studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Carpenter and occasionally as a mercenary.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Extrovert, Gifted. Bonds: Job, Adventurer, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. Red spinel (110 gp). 1 Masterwork Common Melee.
Bulzo Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his longbow. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: Born to a Healer, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Just what you see.
Chem Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. His brown hair is still thick. His silver eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Joker, Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 20000 cp. Chrysoberyl (70 gp). Deep blue spinel (300 gp). 1 Minor magic item.
Ghesh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. He has moderate length gold crest. His gold eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, Ghesh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He would like to get married and retire; and he wants to meet his childhood hero
Flaws: Shy, Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 7000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Pushkrimp Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and curly. His green eyes peer out from beneath his feathered blue hat.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised by priests from a young age. Pushkrimp was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. Rich purple corundum (1100 gp). Smoky quartz (70 gp). Star rose quartz (70 gp).
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