Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a red costume with the symbols of the four houses of cards on his torso. His silver hair is smooth and relatively long. His eyes are a pleasant hazel.
Personality: A skeptical and narcissistic man, Curran's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Curran lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Spy and was forced into it by his family.
Ideals: Impeccable, Extrovert, Artistic. Bonds: Attractive, Family. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 2000 sp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Dadalan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His long scarlet crest is drawn into a two foot long braid. His eyes are red and catlike.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Dadalan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 59 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 180 pp. Lapis lazuli (13 gp). Malachite (13 gp). Zircon (40 gp). Pink pearl (60 gp). Onyx (40 gp). Hematite (13 gp). Peridot (40 gp). Smoky quartz (40 gp).
Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He has styled his auburn hair well, parting it to the left. His brown eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.
Motivation: A strong sense of loyalty to Dwarven people; and meet up once more with his childhood friend
Flaws: Antagonistic, Fearful, Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Zûmug Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered crossbow and tarnished longbow as well. His hair is short and red. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 21000 sp.
Alex Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his scimitar ready. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Alex studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Golden yellow topaz (1300 gp). Peridot (60 gp).
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