Halander Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is matted, messy, and big. This gray eyed northerner is not easily forgotten.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He struck the Cartwright job and began his own company from there.
Motivation: He has money and likes to spend it; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 250 gp. 1 Masterwork Common Melee.
Arumawann Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a green suit, grey shirt, and white tie. He has a black handlebar mustache and slicked back black hair. His fierce violet eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and wants a kiss
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Nature, Has a crush. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 116 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Orc
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. A necklace of small pink pearls (4000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (700 gp).
Fallond Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His hair is auburn, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: Fallond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To clean up the streets; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Attractive, Job, Guardian. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Marshal. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Pelt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is a Hag in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Pelt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pelt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pelt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His religion dominates his actions; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Adventurer, Religious. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Caeldrim Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: Caeldrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Caeldrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Caeldrim's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork studded leather.
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