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Advanced [show]


Theriatis Floshem, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the west. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Theriatis Floshem, Male Elf Bard 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 16 (+3)17 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Reynard Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Rich, Enemies. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Reynard Quinten, Male Half-Elf Barbarian 8
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Therai Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His white hair is slicked back into a classic pompadour. His eyes are gold.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Stylist business at a young age. He was taken from his home at a very young age. He was granted arcane powers by his dying sister.

Motivation: To be a Baker again; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Slave. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Therai Madness, Male Tiefling Aristocrat 4
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His tied-back hair is golden. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Uraim has worked very hard to control his curse. In the meantime he has taken over work as a Farmer and occasionally as a mercenary.

Motivation: To be a Server again.

Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Uraim Frostbeard, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 3000 gp. Embroidered and bejeweled glove (3000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has moderate length orange fur. He has gleaming, smiling hazel eyes.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Marshal in town.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Further expansion of business; and doesn't want to be a marshal and was forced into it by his family

Bonds: Attractive, Job, Poor, Family. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Three In the Wind, Male Tabaxi Paladin 4
Medium (5'4") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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