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Advanced [show]


Mehen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is blue and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Mehen wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Mehen was born with his father's beautiful face. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Mehen Ophinshtalajiir, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (800 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tan coat over a black low-cut shirt, and a broad hat upon his head. He keeps his white hair in a pixie cut. His eyes are red and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Marbas took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Marbas Fealty, Male Tiefling Wizard 3
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)18 (+4)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 16000 cp. Sardonyx (40 gp). Red spinel (120 gp).


Social Check DCs


Five Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. His fur is white, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has worked as a Guard like his father before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Five Mirror, Male Tabaxi Barbarian 13
Medium (6'9") Tabaxi, Lawful Evil (CR 13)
Armor Class 14
Hit Points 146 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 19 (+4)18 (+4) 13 (+1)12 (+1)
Skills Insight +5, Stealth +8
Senses Passive Perception 11
Languages Common, Orc, Giant, Abyssal, Ignan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Rhodochrosite (8 gp). Alexandrite (1600 gp). Hematite (8 gp). Lapis lazuli (8 gp). Moss agate (8 gp). Lapis lazuli (8 gp).


Social Check DCs


Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to cover his moderate length cinnamon fur. He has gleaming, smiling blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small plains village. When Flame reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Disciplined, Athletic. Bonds: Adventurer, Nature, Military. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Flame Prim Posies, Male Tabaxi Ranger 7
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Onyx (50 gp). Amethyst (70 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Uraim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. His childhood dream was to be a Miller, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Bonds: Family, Rich, Job, Adventurer. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Uraim Eversharp, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 31 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 4 Smokesticks.


Social Check DCs

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