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NPC Generator

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Advanced [show]


Ulblyn Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His long silver hair reaches down to his waist. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Ugly, Disease. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Ulblyn Underfoot, Male Halfling Druid 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Einkil Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Einkil was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Logical. Bonds: Attractive, Family, Adventurer, Job. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Einkil Steelfist, Male Dwarf Wizard 10
Medium (4'1") Dwarf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills History +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 17000 sp. Gold music box (4000 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Garl Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and black handkerchief worn on his left side. He wears his auburn hair up in a very large beehive style do. This green eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Garl Marlowe, Male Half-Orc Paladin 4
Medium (5'2") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)10 (+0) 14 (+2)7 (-2)
Skills Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His blue crest is thinning but still full. His eyes are likewise red. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Zedaar Imbixtellrhyst, Male Dragonborn Rogue 6
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)17 (+3) 15 (+2)19 (+4)
Skills Intimidation +7, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. Gold and topaz bottle stopper cork (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Fragrant On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his greataxe. His feathered hat is riddled with cuts and holes. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves painting and to teach people painting more than just about anything. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Fragrant was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fragrant's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Fragrant On the Mountaintop, Male Tabaxi Fighter 10
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills History +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2000 gp.


Social Check DCs

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